Perancangan Video Animasi 2 Dimensi Cerita Rakyat Malin Kundang dengan Aplikasi Toon Boom Harmony

  • Nico Putra Tanuwijaya Universitas Internasional Batam
  • Tony Wibowo Universitas Internasional Batam

Abstract

There are not many instructional media in schools that focusses on Indonesian folklore, this project aims to design a 2D animation video about Malin Kundang with the MDLC (Multimedia Development Life Cycle) method and uses the Toon Boom application, which then can be used by teachers as an instructional media for students at school. The final result of this project is a 5 minutes and 20 seconds video, and after interviewing a few teachers, the video’s feedback is that it is effective to be used as an instructional media.

Published
Dec 22, 2020
How to Cite
TANUWIJAYA, Nico Putra; WIBOWO, Tony. Perancangan Video Animasi 2 Dimensi Cerita Rakyat Malin Kundang dengan Aplikasi Toon Boom Harmony. Journal of Information System and Technology, [S.l.], v. 1, n. 2, p. 124-145, dec. 2020. ISSN 2775-0272. Available at: <https://journal.uib.ac.id/index.php/joint/article/view/4316>. Date accessed: 15 june 2021. doi: http://dx.doi.org/10.37253/joint.v1i2.4316.