Mobile Based Application Design of Management System “Travel Budget” Using Flutter

Authors

  • Maziya Azelicha Ayana Universitas Internasional Batam
  • Suwarno Liang

Keywords:

Flutter, Travel, Mobile

Abstract

Nowadays, many people participate in traveling as their preferred leisure activity. When traveling, unexpected circumstances can arise, including changes in travel plans, unforeseen expenses, medical costs, or alterations to meal plans, which may require additional budgeting. Recording expenses during a trip allows travelers to allocate their budget effectively for transportation, food, lodging, tourist activities, and other expenses. To solve this problem, this study aims to design a mobile management system called "Travel Budget" using Flutter to assist users in recording their travel expenses while visiting a specific country. Both the qualitative method and the Research and Development (R&D) method using the 4D approach will be used in this study. With this research, it is hoped that it can bring benefits to the travelers who need to track their expenses, increase the knowledge of the public and readers about mobile based application, and become a reference for the next research.

Downloads

Download data is not yet available.

References

Ashari, I. F., & Muharram, R. R. (2022). Pengembangan Antarmuka Pengguna Kolepa Mobile App menggunakan Metode Design Thinking dan System Usability Scale. JSiI (Jurnal Sistem Informasi), 9(2), 168–176. https://doi.org/10.30656/jsii.v9i2.4993

Fauzi, R., Zainy, A., Nasution, H. N., Hastini, F., & Simanjuntak, F. A. (2023). Perancangan Aplikasi Pariwisata Berbasis Android di Kota Padang Sidempuan. Jurnal Education and Development, 11(1), 437–442. https://doi.org/10.37081/ed.v11i1.2687

Hanum, W. S., & Saifudin, A. (2019). Rancang Bangun Aplikasi Panduan Pariwisata di Kabupaten Banyuwangi Mobile Berbasis Android. Jurnal Teknologi Sistem Informasi Dan Aplikasi, 2(2), 59–65. https://doi.org/10.32493/jtsi.v2i2.2798

Hanyfah, S., Fernandes, G. R., & Budiarso, I. (2022). Penerapan Metode Kualitatif Deskriptif Untuk Aplikasi Pengolahan Data Pelanggan Pada Car Wash. Semnas Ristek (Seminar Nasional Riset Dan Inovasi Teknologi), 6(1), 339–344. https://doi.org/10.30998/semnasristek.v6i1.5697

Liang, S., & Susanto, J. (2022). Rancang Bangun Aplikasi Rekomendasi Restoran Menggunakan Metode K-Nearest Neighbors dan Content-Based Filtering. JURIKOM (Jurnal Riset Komputer), 9(1), 8–17. https://doi.org/10.30865/jurikom.v9i1.3816

Marimuthu, K., Panneerselvam, A., Selvaraj, S., Venkatesan, L. P., & Sivaganesan, V. (2023). Android Based College App Using Flutter Dart. Green Intelligent Systems and Applications, 3(2), 69–85. https://doi.org/10.53623/gisa.v3i2.269

Pratiwi, A. I., & Rani, S. (2023). Implementasi Metode Design Thinking Dalam Perancangan UI/UX Aplikasi Itinerary Wisata. Jurnal Pendidikan Dan Teknologi Indonesia (JPTI), 3(6), 249–258. https://doi.org/10.52436/1.jpti.303

Rozi, F., & Nugroho, A. J. (2022). Upaya Perbaikan Kualitas Produk Batik di Batik Allussan Menggunakan Metode Six Sigma dan New Seven Tools. Jurnal Cakrawala Ilmiah, 1(11), 105–123. https://doi.org/10.53625/jcijurnalcakrawalailmiah.v1i11.2882

Sudirman, M. Y. D., Kusuma, D. T., & Fitriani, Y. (2021). Pendekatan E-Budgeting Untuk Pemantauan Anggaran Perjalanan Dinas. PETIR: Jurnal Pengkajian Dan Penerapan Teknik Informatika, 14(1), 52–60. https://doi.org/10.33322/petir.v14i1.1021

Trivaika, E., & Senubekti, M. A. (2022). Perancangan Aplikasi Pengelola Keuangan Pribadi Berbasis Android. Jurnal Nuansa Informatika, 16(1), 33–40. https://doi.org/10.25134/nuansa.v16i1.4670

Winarno, B. H., Kusumawati, D., Subagyo, A. A., & Kartadie, R. (2022). Sistem Informasi Akuntansi Berbasis Mobile Android Bagi Pelaku Usaha Desa Murtigading Bantul. JIPI: Jurnal Ilmiah Penelitian Dan Pembelajaran Informatika, 7(4), 1363–1372. https://doi.org/10.29100/jipi.v7i4.3589

Downloads

Published

2024-04-04